﻿using RayDen.Library.Core.Primitives;

namespace RayDen.Library.Entity.Scene {
    public class ObjMaterial {
        public float Ns;
        public float Ni;
        public float d;
        public float Tr;
        public float illum;

        public Vector Tf;
        public Vector Ka;
        public Vector Kd;
        public Vector Ks;
        public Vector Ke;

        public string AlphaMap { get; set; }
        public string KaMap { get; set; }
        public string KdMap { get; set; }
        public string KsMap { get; set; }
        public string BumpMap { get; set; }
        public string NormalMap { get; set; }
        public string DataMap { get; set; }
    }
}